<?xml version="1.0" encoding="UTF-8"?>
<tickets type="array">
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-11-19T11:19:30-08:00</created-at>
    <creator-id type="integer">77206</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">72</number>
    <permalink>feature-request-manual-losrange-check</permalink>
    <priority type="integer">72</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>resolved</state>
    <tag>feature</tag>
    <title>Feature request: Manual LoS/range check</title>
    <updated-at type="datetime">2009-11-19T16:00:57-08:00</updated-at>
    <user-id type="integer">77206</user-id>
    <user-name>Caderyn</user-name>
    <creator-name>Caderyn</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/72</url>
    <original-body>Hello! First, thanks for the great add-on! Without this add-on I probably wouldn't find WAR worth playing =D

I do have a feature request for Squared. I am wondering if it is possible to assign a key to quickly scan your warband/scenario/group to see who is out of range or out of LoS.

The thing is, when I first started playing WAR, right after release, I used Squared and I am almost 100% positive that such a feature existed. I remember assigning a key and I could hit it and it would do a quick scan. It caused a small amount of lag, but it was no big deal as long as I wasn't actively beating on somebody.

Is it possible to re-implement that feature? Or have various patches made it impossible?

Thanks!</original-body>
    <latest-body>Hello! First, thanks for the great add-on! Without this add-on I probably wouldn't find WAR worth playing =D

I do have a feature request for Squared. I am wondering if it is possible to assign a key to quickly scan your warband/scenario/group to see who is out of range or out of LoS.

The thing is, when I first started playing WAR, right after release, I used Squared and I am almost 100% positive that such a feature existed. I remember assigning a key and I could hit it and it would do a quick scan. It caused a small amount of lag, but it was no big deal as long as I wasn't actively beating on somebody.

Is it possible to re-implement that feature? Or have various patches made it impossible?

Thanks!</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Hello! First, thanks for the great add-on! Without this add-on I
probably wouldn't find WAR worth playing =D&lt;/p&gt;
&lt;p&gt;I do have a feature request for Squared. I am wondering if it is
possible to assign a key to quickly scan your
warband/scenario/group to see who is out of range or out of
LoS.&lt;/p&gt;
&lt;p&gt;The thing is, when I first started playing WAR, right after
release, I used Squared and I am almost 100% positive that such a
feature existed. I remember assigning a key and I could hit it and
it would do a quick scan. It caused a small amount of lag, but it
was no big deal as long as I wasn't actively beating on
somebody.&lt;/p&gt;
&lt;p&gt;Is it possible to re-implement that feature? Or have various
patches made it impossible?&lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-07-31T08:53:50-07:00</created-at>
    <creator-id type="integer">64667</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">71</number>
    <permalink>sqr-command-not-working</permalink>
    <priority type="integer">71</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>invalid</state>
    <tag>problem sqr squared unknown</tag>
    <title>/sqr command not working</title>
    <updated-at type="datetime">2009-09-30T08:27:16-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>EzEE</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/71</url>
    <original-body>When I type /sqr or /squared command, the game dosen't seem to recognise it (Unknown command).</original-body>
    <latest-body>When I type /sqr or /squared command, the game dosen't seem to recognise it (Unknown command).</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;When I type /sqr or /squared command, the game dosen't seem to
recognise it (Unknown command).&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-06-22T17:17:54-07:00</created-at>
    <creator-id type="integer">60762</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">70</number>
    <permalink>plugin-request-mose-over-group-member-locations</permalink>
    <priority type="integer">70</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>invalid</state>
    <tag>group location warband zone</tag>
    <title>Plugin request: Mose-over group member locations</title>
    <updated-at type="datetime">2009-06-22T17:28:30-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Gildiril</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/70</url>
    <original-body>This is something that is a fairly new addition to the default UI- when you mouse over your group members, it will tell you what zone they're in, even scenario. Makes finding the group a little more handy if you get split up, just in case.</original-body>
    <latest-body>This is something that is a fairly new addition to the default UI- when you mouse over your group members, it will tell you what zone they're in, even scenario. Makes finding the group a little more handy if you get split up, just in case.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;This is something that is a fairly new addition to the default
UI- when you mouse over your group members, it will tell you what
zone they're in, even scenario. Makes finding the group a little
more handy if you get split up, just in case.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">2</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-06-07T10:52:38-07:00</created-at>
    <creator-id type="integer">59273</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">69</number>
    <permalink>plugin-request-custom-indicators</permalink>
    <priority type="integer">69</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>in_progress</state>
    <tag>buff custom debuff feature idea indicator plugin request</tag>
    <title>Plugin Request: Custom Indicators</title>
    <updated-at type="datetime">2009-06-07T12:40:25-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Lithelmar</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/69</url>
    <original-body>I would like the ability to create my own indicators while in-game. Specifically, this would be for HoTs (debuffs would also be nice). Maybe you could do this by searching for text (like Aura) or assigning an ability ID (like NerfedButtons), then you could choose a color and the position of the indicator (like you can already do with the general Buffs and Debuffs already that comes with Squared).

Example:

I only use http://www.wardb.com/spell.aspx?id=9550. Since it takes up the Buff spot in Squared, if I cast another HoT like http://www.wardb.com/spell.aspx?id=9573, then it becomes hard to track when each ends. If I could assign a custom indicator for each, then I would be able to easily tell when one ends and I should recast it.

//check attached picture</original-body>
    <latest-body>I would like the ability to create my own indicators while in-game. Specifically, this would be for HoTs (debuffs would also be nice). Maybe you could do this by searching for text (like Aura) or assigning an ability ID (like NerfedButtons), then you could choose a color and the position of the indicator (like you can already do with the general Buffs and Debuffs already that comes with Squared).

Example:

I only use http://www.wardb.com/spell.aspx?id=9550. Since it takes up the Buff spot in Squared, if I cast another HoT like http://www.wardb.com/spell.aspx?id=9573, then it becomes hard to track when each ends. If I could assign a custom indicator for each, then I would be able to easily tell when one ends and I should recast it.

//check attached picture</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I would like the ability to create my own indicators while
in-game. Specifically, this would be for HoTs (debuffs would also
be nice). Maybe you could do this by searching for text (like Aura)
or assigning an ability ID (like NerfedButtons), then you could
choose a color and the position of the indicator (like you can
already do with the general Buffs and Debuffs already that comes
with Squared).&lt;/p&gt;
&lt;p&gt;Example:&lt;/p&gt;
&lt;p&gt;I only use &lt;a href=&quot;http://www.wardb.com/spell.aspx?id=9550.&quot;&gt;http://www.wardb.com/spell.aspx?...&lt;/a&gt;
Since it takes up the Buff spot in Squared, if I cast another HoT
like &lt;a href=&quot;http://www.wardb.com/spell.aspx?id=9573&quot;&gt;http://www.wardb.com/spell.aspx?...&lt;/a&gt;,
then it becomes hard to track when each ends. If I could assign a
custom indicator for each, then I would be able to easily tell when
one ends and I should recast it.&lt;/p&gt;
&lt;p&gt;//check attached picture&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2008-12-23T09:50:47-08:00</created-at>
    <creator-id type="integer">41720</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">25</number>
    <permalink>sort-by-name</permalink>
    <priority type="integer">25</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>plugin_idea</state>
    <tag>request squaredcore</tag>
    <title>Sort by name</title>
    <updated-at type="datetime">2009-05-24T04:59:56-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Jaglavak</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/25</url>
    <original-body>Not a ticket, more a request: Would it be possible to add the feature to sort your group members by name? With the World Mini Map in scenarios I can see players far away but only their name in the tooltip, due to range I can not target them via Squared. If I'd like to assist them (Using AquaredAssist) I need to find them in the Warband while moving towards them and with a group/warband sorted by names, that would be easier.</original-body>
    <latest-body>Not a ticket, more a request: Would it be possible to add the feature to sort your group members by name? With the World Mini Map in scenarios I can see players far away but only their name in the tooltip, due to range I can not target them via Squared. If I'd like to assist them (Using AquaredAssist) I need to find them in the Warband while moving towards them and with a group/warband sorted by names, that would be easier.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Not a ticket, more a request: Would it be possible to add the
feature to sort your group members by name? With the World Mini Map
in scenarios I can see players far away but only their name in the
tooltip, due to range I can not target them via Squared. If I'd
like to assist them (Using AquaredAssist) I need to find them in
the Warband while moving towards them and with a group/warband
sorted by names, that would be easier.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2008-12-11T02:01:14-08:00</created-at>
    <creator-id type="integer">40435</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">12</number>
    <permalink>sort-by-career-option</permalink>
    <priority type="integer">12</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>plugin_idea</state>
    <tag>curseforge_import request scenario warband</tag>
    <title>sort by career option</title>
    <updated-at type="datetime">2009-05-24T04:59:31-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Aiiane</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/12</url>
    <original-body>Submitter: inudog

In scenario or warband, I don't care who is in my group or not.
I just care who is tank, who is melee DPS. I can easy to know their career if display as career-sorted.
Please Implement option 'sort by career' depending on Tanks, MeleeDPS, RangedDPS and Healers.
Thank you.</original-body>
    <latest-body>Submitter: inudog

In scenario or warband, I don't care who is in my group or not.
I just care who is tank, who is melee DPS. I can easy to know their career if display as career-sorted.
Please Implement option 'sort by career' depending on Tanks, MeleeDPS, RangedDPS and Healers.
Thank you.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Submitter: inudog&lt;/p&gt;
&lt;p&gt;In scenario or warband, I don't care who is in my group or not.
I just care who is tank, who is melee DPS. I can easy to know their
career if display as career-sorted. Please Implement option 'sort
by career' depending on Tanks, MeleeDPS, RangedDPS and Healers.
Thank you.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2008-12-11T01:56:10-08:00</created-at>
    <creator-id type="integer">40435</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">6</number>
    <permalink>place-my-group-first-with-me-in-starting-corner</permalink>
    <priority type="integer">6</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>plugin_idea</state>
    <tag>curseforge_import request squaredcore</tag>
    <title>Place my group first, with me in starting corner</title>
    <updated-at type="datetime">2009-05-24T04:59:06-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Aiiane</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/6</url>
    <original-body>Submitter: dungford

I would like the option to put the group I'm in as the first collumn/row (depending on orientation, with me being the first player listed in that group.

Many times I am responsible for healing my group only, it would be nice if it was the first listed.  

Also, when it would be nice to always have myself in the same position for times of duress and panic.

I issued this under warband, but it would be very useful in any multigroup situation.

The player listed as the first group member would be useful all of the time.</original-body>
    <latest-body>Submitter: dungford

I would like the option to put the group I'm in as the first collumn/row (depending on orientation, with me being the first player listed in that group.

Many times I am responsible for healing my group only, it would be nice if it was the first listed.  

Also, when it would be nice to always have myself in the same position for times of duress and panic.

I issued this under warband, but it would be very useful in any multigroup situation.

The player listed as the first group member would be useful all of the time.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Submitter: dungford&lt;/p&gt;
&lt;p&gt;I would like the option to put the group I'm in as the first
collumn/row (depending on orientation, with me being the first
player listed in that group.&lt;/p&gt;
&lt;p&gt;Many times I am responsible for healing my group only, it would
be nice if it was the first listed.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Also, when it would be nice to always have myself in the same
position for times of duress and panic.&lt;/p&gt;
&lt;p&gt;I issued this under warband, but it would be very useful in any
multigroup situation.&lt;/p&gt;
&lt;p&gt;The player listed as the first group member would be useful all
of the time.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">2</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-02-18T03:40:28-08:00</created-at>
    <creator-id type="integer">47856</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">49</number>
    <permalink>feature-request</permalink>
    <priority type="integer">49</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>plugin_idea</state>
    <tag>module request squared waaaghbar</tag>
    <title>plugin panel for infobar mods</title>
    <updated-at type="datetime">2009-05-24T04:58:31-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Kybane</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/49</url>
    <original-body>A feature that would be nice for Squared is a module for Waaaghbar (Continue). Tome Titan is a good example of this module. It is a small icon which would have the same features as the little toggle ball, plus a third option that would hide/show the default icon. I took a screenshot in case my description made no sense, it's attached.</original-body>
    <latest-body>A feature that would be nice for Squared is a module for Waaaghbar (Continue). Tome Titan is a good example of this module. It is a small icon which would have the same features as the little toggle ball, plus a third option that would hide/show the default icon. I took a screenshot in case my description made no sense, it's attached.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;A feature that would be nice for Squared is a module for
Waaaghbar (Continue). Tome Titan is a good example of this module.
It is a small icon which would have the same features as the little
toggle ball, plus a third option that would hide/show the default
icon. I took a screenshot in case my description made no sense,
it's attached.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-05-24T04:50:18-07:00</created-at>
    <creator-id type="integer">57800</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">68</number>
    <permalink>feature-group-member-sorting</permalink>
    <priority type="integer">68</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>plugin_idea</state>
    <tag nil="true"></tag>
    <title>Feature - Group member sorting</title>
    <updated-at type="datetime">2009-05-24T04:55:55-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>kadrach</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/68</url>
    <original-body>I'd like to see some sort of sorting with a preset pattern, ie instead of listing players within a group in the order of invites, list healers first, then dd, tanks last.

This has proven quite useful in daoc (well, we just invited players in the right order)</original-body>
    <latest-body>I'd like to see some sort of sorting with a preset pattern, ie instead of listing players within a group in the order of invites, list healers first, then dd, tanks last.

This has proven quite useful in daoc (well, we just invited players in the right order)</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I'd like to see some sort of sorting with a preset pattern, ie
instead of listing players within a group in the order of invites,
list healers first, then dd, tanks last.&lt;/p&gt;
&lt;p&gt;This has proven quite useful in daoc (well, we just invited
players in the right order)&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-05-07T01:54:15-07:00</created-at>
    <creator-id type="integer">56308</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">67</number>
    <permalink>no-right-click-menu</permalink>
    <priority type="integer">67</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>resolved</state>
    <tag nil="true"></tag>
    <title>No Right-Click Menu</title>
    <updated-at type="datetime">2009-05-10T04:58:29-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Xares</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/67</url>
    <original-body>When I right-click an unit, the right-click menu will not pop up, even though the misc option &quot;show right-click menu&quot; is ticked in the squared configuration.

I'm pretty sure it's not blocked by any other frame; also, left-clicking an unit will target it properly.

If it matters, I'm using Traditional Chinese Warhammer client (/lang 8).</original-body>
    <latest-body>When I right-click an unit, the right-click menu will not pop up, even though the misc option &quot;show right-click menu&quot; is ticked in the squared configuration.

I'm pretty sure it's not blocked by any other frame; also, left-clicking an unit will target it properly.

If it matters, I'm using Traditional Chinese Warhammer client (/lang 8).</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;When I right-click an unit, the right-click menu will not pop
up, even though the misc option &quot;show right-click menu&quot; is ticked
in the squared configuration.&lt;/p&gt;
&lt;p&gt;I'm pretty sure it's not blocked by any other frame; also,
left-clicking an unit will target it properly.&lt;/p&gt;
&lt;p&gt;If it matters, I'm using Traditional Chinese Warhammer client
(/lang 8).&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2008-12-11T01:58:44-08:00</created-at>
    <creator-id type="integer">40435</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">9</number>
    <permalink>guard-indicator</permalink>
    <priority type="integer">9</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>duplicate</state>
    <tag>curseforge_import request squaredbuffindicators</tag>
    <title>Guard indicator</title>
    <updated-at type="datetime">2009-05-10T04:35:56-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Aiiane</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/9</url>
    <original-body>Submitter: Jayblah

Any chance you could implement an indicator that appears when you have a Guarded target as a tank class?</original-body>
    <latest-body>Submitter: Jayblah

Any chance you could implement an indicator that appears when you have a Guarded target as a tank class?</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Submitter: Jayblah&lt;/p&gt;
&lt;p&gt;Any chance you could implement an indicator that appears when
you have a Guarded target as a tank class?&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-04-16T22:13:33-07:00</created-at>
    <creator-id type="integer">54356</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">65</number>
    <permalink>assist-modifiers</permalink>
    <priority type="integer">65</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>declined</state>
    <tag nil="true"></tag>
    <title>Assist modifiers</title>
    <updated-at type="datetime">2009-05-07T19:38:47-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Nimortum</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/65</url>
    <original-body>Hello I have been looking for an add-on that makes changing assists easy and recently found Squaredassist which someone built as an plugin to your addon it had its merits but is no longer maintained. I was wondering since Squared is such a well used addon if you can possibly add a function that basically allows you to use a modified key when having someone in squared targeted that makes them a focus assist and then that same key to assist that person. (i.e Unit 12 is trageted I hit &quot;Alt C&quot; to make that person an assiat then when I hit &quot;C&quot; it assists Unit 12</original-body>
    <latest-body>Hello I have been looking for an add-on that makes changing assists easy and recently found Squaredassist which someone built as an plugin to your addon it had its merits but is no longer maintained. I was wondering since Squared is such a well used addon if you can possibly add a function that basically allows you to use a modified key when having someone in squared targeted that makes them a focus assist and then that same key to assist that person. (i.e Unit 12 is trageted I hit &quot;Alt C&quot; to make that person an assiat then when I hit &quot;C&quot; it assists Unit 12</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Hello I have been looking for an add-on that makes changing
assists easy and recently found Squaredassist which someone built
as an plugin to your addon it had its merits but is no longer
maintained. I was wondering since Squared is such a well used addon
if you can possibly add a function that basically allows you to use
a modified key when having someone in squared targeted that makes
them a focus assist and then that same key to assist that person.
(i.e Unit 12 is trageted I hit &quot;Alt C&quot; to make that person an
assiat then when I hit &quot;C&quot; it assists Unit 12&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-04-12T11:40:25-07:00</created-at>
    <creator-id type="integer">53847</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">64</number>
    <permalink>morale-level-of-group-members-0-4</permalink>
    <priority type="integer">64</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>accepted</state>
    <tag nil="true"></tag>
    <title>Morale Level of Group Members (0-&gt;4)</title>
    <updated-at type="datetime">2009-05-07T19:37:49-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Delerium</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/64</url>
    <original-body>A feature that would be absolutley great to add is the abilty to show morale level on each chatacter in the group/warband. A simple number 0-4 that we could place in the corner of a players box would be perfect. I know the api that is called has a morale amount in it so would this be an easy change to implement?</original-body>
    <latest-body>A feature that would be absolutley great to add is the abilty to show morale level on each chatacter in the group/warband. A simple number 0-4 that we could place in the corner of a players box would be perfect. I know the api that is called has a morale amount in it so would this be an easy change to implement?</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;A feature that would be absolutley great to add is the abilty to
show morale level on each chatacter in the group/warband. A simple
number 0-4 that we could place in the corner of a players box would
be perfect. I know the api that is called has a morale amount in it
so would this be an easy change to implement?&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-04-18T13:21:55-07:00</created-at>
    <creator-id type="integer">54504</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">66</number>
    <permalink>cant-see-square-1</permalink>
    <priority type="integer">66</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>open</state>
    <tag nil="true"></tag>
    <title>Can't see square 1</title>
    <updated-at type="datetime">2009-04-21T07:02:07-07:00</updated-at>
    <user-id type="integer">54504</user-id>
    <user-name>CheeseGnome</user-name>
    <creator-name>CheeseGnome</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/66</url>
    <original-body>I can't see whoever is supposed to be in the first square(row 1, spot 1), meaning that the square isn't there at all.
This applies to parties, solo, warbands and scenarios.</original-body>
    <latest-body>I can't see whoever is supposed to be in the first square(row 1, spot 1), meaning that the square isn't there at all.
This applies to parties, solo, warbands and scenarios.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I can't see whoever is supposed to be in the first square(row 1,
spot 1), meaning that the square isn't there at all. This applies
to parties, solo, warbands and scenarios.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-04-03T02:53:53-07:00</created-at>
    <creator-id type="integer">52906</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">63</number>
    <permalink>ap-bar</permalink>
    <priority type="integer">63</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>under_consideration</state>
    <tag>core request</tag>
    <title>AP Bar</title>
    <updated-at type="datetime">2009-04-12T11:41:23-07:00</updated-at>
    <user-id type="integer">53847</user-id>
    <user-name>Delerium</user-name>
    <creator-name>immobilarity</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/63</url>
    <original-body>If you could add an option to add a thin/small customizable AP bar that can be either vertical or horizontal it would be great.  The positions could be to the left, top, right, or bottom of the HP bars.  Thank you.</original-body>
    <latest-body>If you could add an option to add a thin/small customizable AP bar that can be either vertical or horizontal it would be great.  The positions could be to the left, top, right, or bottom of the HP bars.  Thank you.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;If you could add an option to add a thin/small customizable AP
bar that can be either vertical or horizontal it would be great.
The positions could be to the left, top, right, or bottom of the HP
bars. Thank you.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-04-02T03:59:03-07:00</created-at>
    <creator-id type="integer">52797</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">61</number>
    <permalink>dynamic-coloring-of-border-based-on-afflictions</permalink>
    <priority type="integer">61</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>under_consideration</state>
    <tag>ailment border curse debuffs dynamiccoloring hex request suggestion</tag>
    <title>Dynamic coloring of border based on afflictions</title>
    <updated-at type="datetime">2009-04-02T13:32:09-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Taldren</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/61</url>
    <original-body>Please consider an option to color code borders based on Ailments, Curses, Hexes, ect that your class can cure? Personally I can't run indicators as they block important parts of the player display, but would still like to know that they are in need of having debuffs removed.

I don't think any class can cure more then two types, so even if it doesn't do a class check there could still be an option to have 2 colors (affliction 1 and affliction 2) and then have a pulldown box with all the types of afflictions that could be assigned to those colors.</original-body>
    <latest-body>Please consider an option to color code borders based on Ailments, Curses, Hexes, ect that your class can cure? Personally I can't run indicators as they block important parts of the player display, but would still like to know that they are in need of having debuffs removed.

I don't think any class can cure more then two types, so even if it doesn't do a class check there could still be an option to have 2 colors (affliction 1 and affliction 2) and then have a pulldown box with all the types of afflictions that could be assigned to those colors.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Please consider an option to color code borders based on
Ailments, Curses, Hexes, ect that your class can cure? Personally I
can't run indicators as they block important parts of the player
display, but would still like to know that they are in need of
having debuffs removed.&lt;/p&gt;
&lt;p&gt;I don't think any class can cure more then two types, so even if
it doesn't do a class check there could still be an option to have
2 colors (affliction 1 and affliction 2) and then have a pulldown
box with all the types of afflictions that could be assigned to
those colors.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-04-02T05:34:52-07:00</created-at>
    <creator-id type="integer">52804</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">62</number>
    <permalink>suggestion-losrange-coloring-of-healthbars</permalink>
    <priority type="integer">62</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>under_consideration</state>
    <tag nil="true"></tag>
    <title>Suggestion: LoS/Range coloring of healthbars</title>
    <updated-at type="datetime">2009-04-02T13:31:47-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>ViPeOuT</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/62</url>
    <original-body>I would love an option to color the hpbars (only the actual bars not the entire square.) in a different color instead of just fading them out when they are out of range/LoS. It would make it easier to see their current HP even if they are out of range/LoS.</original-body>
    <latest-body>I would love an option to color the hpbars (only the actual bars not the entire square.) in a different color instead of just fading them out when they are out of range/LoS. It would make it easier to see their current HP even if they are out of range/LoS.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I would love an option to color the hpbars (only the actual bars
not the entire square.) in a different color instead of just fading
them out when they are out of range/LoS. It would make it easier to
see their current HP even if they are out of range/LoS.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-03-23T11:09:09-07:00</created-at>
    <creator-id type="integer">48862</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">60</number>
    <permalink>level-label-not-updating</permalink>
    <priority type="integer">60</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>declined</state>
    <tag nil="true"></tag>
    <title>Level label not updating</title>
    <updated-at type="datetime">2009-03-23T12:30:21-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>computerpunk</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/60</url>
    <original-body>I just noticed this a while ago, that when I dinged, my Squared level label didn't update. I suppose it only updates on init. Just reporting it.</original-body>
    <latest-body>I just noticed this a while ago, that when I dinged, my Squared level label didn't update. I suppose it only updates on init. Just reporting it.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I just noticed this a while ago, that when I dinged, my Squared
level label didn't update. I suppose it only updates on init. Just
reporting it.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-03-16T20:46:03-07:00</created-at>
    <creator-id type="integer">50924</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">59</number>
    <permalink>squared</permalink>
    <priority type="integer">59</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>declined</state>
    <tag nil="true"></tag>
    <title>Hiding default frames</title>
    <updated-at type="datetime">2009-03-17T10:04:02-07:00</updated-at>
    <user-id type="integer">50924</user-id>
    <user-name>Lom</user-name>
    <creator-name>Lom</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/59</url>
    <original-body>is it possible for you to make it so that it hides the default groups/Warband when you have Squared turned on??

Thanks



ps
This is a line's that I am using in a mod that I created to hide a warband group's.
		WindowSetShowing(&quot;BattlegroupHUDGroup1LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup2LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup3LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup4LayoutWindow&quot;,false)</original-body>
    <latest-body>is it possible for you to make it so that it hides the default groups/Warband when you have Squared turned on??

Thanks



ps
This is a line's that I am using in a mod that I created to hide a warband group's.
		WindowSetShowing(&quot;BattlegroupHUDGroup1LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup2LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup3LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup4LayoutWindow&quot;,false)</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;is it possible for you to make it so that it hides the default
groups/Warband when you have Squared turned on??&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;p&gt;ps This is a line's that I am using in a mod that I created to
hide a warband group's.&lt;/p&gt;
&lt;pre&gt;
&lt;code&gt;    WindowSetShowing(&quot;BattlegroupHUDGroup1LayoutWindow&quot;,false)
&lt;/code&gt;
&lt;/pre&gt;
&lt;p&gt;WindowSetShowing(&quot;BattlegroupHUDGroup2LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup3LayoutWindow&quot;,false)
WindowSetShowing(&quot;BattlegroupHUDGroup4LayoutWindow&quot;,false)&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">4</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-01-02T23:11:48-08:00</created-at>
    <creator-id type="integer">42403</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">33</number>
    <permalink>group-members-ordered-by-f1-f6-selection</permalink>
    <priority type="integer">33</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>resolved</state>
    <tag>scenario</tag>
    <title>Group Members Ordered by F1-F6 selection</title>
    <updated-at type="datetime">2009-03-13T02:39:28-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Sivv</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/33</url>
    <original-body>I use squared for scenerio groups only, and have a small issue:  My group members in the squared window will be shown out of order as compared to my party window.  Can you make the squared window layout so that the group I am in will be in the same order as my party window, such that the group selection keys F1-F6 match up with how my group members are ordered in the squared window?  In that F1 selects myself, and I will be the first player in the squared group(going left to right in my case).  F2 will select the second player shown in my squared group and so on.

I love the options available to customize squared as it is.  Thanks much.</original-body>
    <latest-body>I use squared for scenerio groups only, and have a small issue:  My group members in the squared window will be shown out of order as compared to my party window.  Can you make the squared window layout so that the group I am in will be in the same order as my party window, such that the group selection keys F1-F6 match up with how my group members are ordered in the squared window?  In that F1 selects myself, and I will be the first player in the squared group(going left to right in my case).  F2 will select the second player shown in my squared group and so on.

I love the options available to customize squared as it is.  Thanks much.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I use squared for scenerio groups only, and have a small issue:
My group members in the squared window will be shown out of order
as compared to my party window. Can you make the squared window
layout so that the group I am in will be in the same order as my
party window, such that the group selection keys F1-F6 match up
with how my group members are ordered in the squared window? In
that F1 selects myself, and I will be the first player in the
squared group(going left to right in my case). F2 will select the
second player shown in my squared group and so on.&lt;/p&gt;
&lt;p&gt;I love the options available to customize squared as it is.
Thanks much.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-02-27T23:58:18-08:00</created-at>
    <creator-id type="integer">49055</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">54</number>
    <permalink>fade-until-click</permalink>
    <priority type="integer">54</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>feature_added</state>
    <tag nil="true"></tag>
    <title>Fade until click</title>
    <updated-at type="datetime">2009-03-13T02:38:48-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Musca</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/54</url>
    <original-body>I would love to have an option that would allow Squared frames to Not lose the fade by themselves.
I'll try to explain with an example.

Lets imagine that the warband is a bit scattered, and you have only a few members near you, being from random WB Groups.
When clicking a frame of a non local wb member, the frame fades.
Now, If I click every frame, only the near WB Members will stay not faded, but in a short time, all the other frames will &quot;come back&quot; from their faded aspect.

What I'm proposing, is an option in Squared, that wouldn't allow frames to &quot;de-fade&quot; by themselves, but rather only if clicked (and Target is in range/LoS obviously).

That would help me as an healer greatly in a few situations, that are not that rare.




Musca</original-body>
    <latest-body>I would love to have an option that would allow Squared frames to Not lose the fade by themselves.
I'll try to explain with an example.

Lets imagine that the warband is a bit scattered, and you have only a few members near you, being from random WB Groups.
When clicking a frame of a non local wb member, the frame fades.
Now, If I click every frame, only the near WB Members will stay not faded, but in a short time, all the other frames will &quot;come back&quot; from their faded aspect.

What I'm proposing, is an option in Squared, that wouldn't allow frames to &quot;de-fade&quot; by themselves, but rather only if clicked (and Target is in range/LoS obviously).

That would help me as an healer greatly in a few situations, that are not that rare.




Musca</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;I would love to have an option that would allow Squared frames
to Not lose the fade by themselves. I'll try to explain with an
example.&lt;/p&gt;
&lt;p&gt;Lets imagine that the warband is a bit scattered, and you have
only a few members near you, being from random WB Groups. When
clicking a frame of a non local wb member, the frame fades. Now, If
I click every frame, only the near WB Members will stay not faded,
but in a short time, all the other frames will &quot;come back&quot; from
their faded aspect.&lt;/p&gt;
&lt;p&gt;What I'm proposing, is an option in Squared, that wouldn't allow
frames to &quot;de-fade&quot; by themselves, but rather only if clicked (and
Target is in range/LoS obviously).&lt;/p&gt;
&lt;p&gt;That would help me as an healer greatly in a few situations,
that are not that rare.&lt;/p&gt;
&lt;p&gt;Musca&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">false</closed>
    <created-at type="datetime">2009-03-11T11:49:56-07:00</created-at>
    <creator-id type="integer">42324</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">58</number>
    <permalink>options-textures</permalink>
    <priority type="integer">58</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>under_consideration</state>
    <tag nil="true"></tag>
    <title>Options: Textures</title>
    <updated-at type="datetime">2009-03-11T16:50:30-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Tafka</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/58</url>
    <original-body>Consolodating some Texture option ideas here:

1) Setting an overally Alpha on each Texture used. (Would allow a lot of various effects, including being able to keep the overall Alpha high, be drop the BG Texture way down, or keep the FG low, BG high to create a kind of metered look, while the overall Alpha lowered a bit so it doesn't obscure as much vision, etc.)
2) A &quot;Cut&quot; Texture Scaling Option (I think that's the right term.) mainly desired because I'm presently using non-squares and they don't fill quite the same way a square does. But it's valid even for the curved &quot;bar&quot; textures in the SharedLib.
3) A non-active texture, which could be set essentially as a Frame. (Set it's position in relation to each players Square/Bar and then &quot;Background&quot; or &quot;Overlay&quot; in terms of if it's drawn behind or on top of the active FG/BG textures.)
4) Portraits! Sorry but I really kinda like being able to have fancy graphics as options and the idea of being able to turn those on and set their position ala the Career Icons... well, it'd look really cool to have Portraits sized and alphaed down in the center of squares that change colors and fill over then or even the just sit next to or above Bars, etc.</original-body>
    <latest-body>Consolodating some Texture option ideas here:

1) Setting an overally Alpha on each Texture used. (Would allow a lot of various effects, including being able to keep the overall Alpha high, be drop the BG Texture way down, or keep the FG low, BG high to create a kind of metered look, while the overall Alpha lowered a bit so it doesn't obscure as much vision, etc.)
2) A &quot;Cut&quot; Texture Scaling Option (I think that's the right term.) mainly desired because I'm presently using non-squares and they don't fill quite the same way a square does. But it's valid even for the curved &quot;bar&quot; textures in the SharedLib.
3) A non-active texture, which could be set essentially as a Frame. (Set it's position in relation to each players Square/Bar and then &quot;Background&quot; or &quot;Overlay&quot; in terms of if it's drawn behind or on top of the active FG/BG textures.)
4) Portraits! Sorry but I really kinda like being able to have fancy graphics as options and the idea of being able to turn those on and set their position ala the Career Icons... well, it'd look really cool to have Portraits sized and alphaed down in the center of squares that change colors and fill over then or even the just sit next to or above Bars, etc.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Consolodating some Texture option ideas here:&lt;/p&gt;
&lt;p&gt;1) Setting an overally Alpha on each Texture used. (Would allow
a lot of various effects, including being able to keep the overall
Alpha high, be drop the BG Texture way down, or keep the FG low, BG
high to create a kind of metered look, while the overall Alpha
lowered a bit so it doesn't obscure as much vision, etc.) 2) A
&quot;Cut&quot; Texture Scaling Option (I think that's the right term.)
mainly desired because I'm presently using non-squares and they
don't fill quite the same way a square does. But it's valid even
for the curved &quot;bar&quot; textures in the SharedLib. 3) A non-active
texture, which could be set essentially as a Frame. (Set it's
position in relation to each players Square/Bar and then
&quot;Background&quot; or &quot;Overlay&quot; in terms of if it's drawn behind or on
top of the active FG/BG textures.) 4) Portraits! Sorry but I really
kinda like being able to have fancy graphics as options and the
idea of being able to turn those on and set their position ala the
Career Icons... well, it'd look really cool to have Portraits sized
and alphaed down in the center of squares that change colors and
fill over then or even the just sit next to or above Bars, etc.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-03-11T11:29:28-07:00</created-at>
    <creator-id type="integer">42324</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">57</number>
    <permalink>option-multimode-anchors</permalink>
    <priority type="integer">57</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>hold</state>
    <tag>plugin</tag>
    <title>Option: MultiMode Anchors</title>
    <updated-at type="datetime">2009-03-11T16:48:19-07:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Tafka</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/57</url>
    <original-body>So far I've found using anything other than Squared for a Unit Frame to be a waste of effort on my part, designing wise. Simply because of the inherent flexibility, simplicity and functionality of Squared.

However, it is rather limiting from a Layout standpoint because there is one Anchor for all the modes, Solo, Party, Scenario and Warband. (Honestly I'm not running WAR now and I can't recall if Party is a mode or not.) As it is now, we can turn on and off the ones we don't want, or disable everything entirely.

The more I play my healers the more I've found the desire to be able to have my Party here, the rest of the Scenario or Warband over there and oh yea, this is ME.

Being able to &quot;seperate&quot; them and chose to have them On or Off, and if they're On, be Always On or just OnIF.

For example, what I'd envision is potentially being able to replace my Player Indicator with Squared Solo. Near that would be the members of my Squard Party, perferably an option for just the other five but even if it were all six that'd be fine too. Then elsewhere I could place the other groups, be it Squared Scenario or Squared Warband. 

Also potentially with exclusionary options if other modes are being used. Include Solo in Party Checkbox, Include Party in Scenario and Warband Checkbox, etc. That way me and my party could still ALSO there so if I'm in a situation where the whole group is relatively together I just play whack a mole over there. But, if my party is together and doing something apart from the larger group, I can shift my focus JUST to me and my party.

I've thought that maybe this sort of thing would be doable with all the SquaredAPI work you've put in, and not really where you want to take the project, but after looking into it, I realized it's not doable by me. So I thought I'd ticket it and even if you decline maybe someone (even you) might write a seperate SquaredFrames type addon.</original-body>
    <latest-body>So far I've found using anything other than Squared for a Unit Frame to be a waste of effort on my part, designing wise. Simply because of the inherent flexibility, simplicity and functionality of Squared.

However, it is rather limiting from a Layout standpoint because there is one Anchor for all the modes, Solo, Party, Scenario and Warband. (Honestly I'm not running WAR now and I can't recall if Party is a mode or not.) As it is now, we can turn on and off the ones we don't want, or disable everything entirely.

The more I play my healers the more I've found the desire to be able to have my Party here, the rest of the Scenario or Warband over there and oh yea, this is ME.

Being able to &quot;seperate&quot; them and chose to have them On or Off, and if they're On, be Always On or just OnIF.

For example, what I'd envision is potentially being able to replace my Player Indicator with Squared Solo. Near that would be the members of my Squard Party, perferably an option for just the other five but even if it were all six that'd be fine too. Then elsewhere I could place the other groups, be it Squared Scenario or Squared Warband. 

Also potentially with exclusionary options if other modes are being used. Include Solo in Party Checkbox, Include Party in Scenario and Warband Checkbox, etc. That way me and my party could still ALSO there so if I'm in a situation where the whole group is relatively together I just play whack a mole over there. But, if my party is together and doing something apart from the larger group, I can shift my focus JUST to me and my party.

I've thought that maybe this sort of thing would be doable with all the SquaredAPI work you've put in, and not really where you want to take the project, but after looking into it, I realized it's not doable by me. So I thought I'd ticket it and even if you decline maybe someone (even you) might write a seperate SquaredFrames type addon.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;So far I've found using anything other than Squared for a Unit
Frame to be a waste of effort on my part, designing wise. Simply
because of the inherent flexibility, simplicity and functionality
of Squared.&lt;/p&gt;
&lt;p&gt;However, it is rather limiting from a Layout standpoint because
there is one Anchor for all the modes, Solo, Party, Scenario and
Warband. (Honestly I'm not running WAR now and I can't recall if
Party is a mode or not.) As it is now, we can turn on and off the
ones we don't want, or disable everything entirely.&lt;/p&gt;
&lt;p&gt;The more I play my healers the more I've found the desire to be
able to have my Party here, the rest of the Scenario or Warband
over there and oh yea, this is ME.&lt;/p&gt;
&lt;p&gt;Being able to &quot;seperate&quot; them and chose to have them On or Off,
and if they're On, be Always On or just OnIF.&lt;/p&gt;
&lt;p&gt;For example, what I'd envision is potentially being able to
replace my Player Indicator with Squared Solo. Near that would be
the members of my Squard Party, perferably an option for just the
other five but even if it were all six that'd be fine too. Then
elsewhere I could place the other groups, be it Squared Scenario or
Squared Warband.&lt;/p&gt;
&lt;p&gt;Also potentially with exclusionary options if other modes are
being used. Include Solo in Party Checkbox, Include Party in
Scenario and Warband Checkbox, etc. That way me and my party could
still ALSO there so if I'm in a situation where the whole group is
relatively together I just play whack a mole over there. But, if my
party is together and doing something apart from the larger group,
I can shift my focus JUST to me and my party.&lt;/p&gt;
&lt;p&gt;I've thought that maybe this sort of thing would be doable with
all the SquaredAPI work you've put in, and not really where you
want to take the project, but after looking into it, I realized
it's not doable by me. So I thought I'd ticket it and even if you
decline maybe someone (even you) might write a seperate
SquaredFrames type addon.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-03-03T22:11:23-08:00</created-at>
    <creator-id type="integer">49455</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">55</number>
    <permalink>click-on-the-players-name-not-working</permalink>
    <priority type="integer">55</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>resolved</state>
    <tag nil="true"></tag>
    <title>Click on the player's name not working</title>
    <updated-at type="datetime">2009-03-05T12:53:40-08:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>dublinxx (at hotmail)</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/55</url>
    <original-body>In the 1st group position #4. When I click on this name I do not get a target. Thus they don't get a heal via ishealbot. Only started since the 1.2 patch.</original-body>
    <latest-body>In the 1st group position #4. When I click on this name I do not get a target. Thus they don't get a heal via ishealbot. Only started since the 1.2 patch.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;In the 1st group position &lt;a href=&quot;/projects/21405/tickets/4&quot; title=&quot;Ticket #4&quot;&gt;#4&lt;/a&gt;. When I click on this name I do not get a
target. Thus they don't get a heal via ishealbot. Only started
since the 1.2 patch.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-03-05T02:03:49-08:00</created-at>
    <creator-id type="integer">49629</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">56</number>
    <permalink>clicking-on-players-with-funky-names</permalink>
    <priority type="integer">56</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>declined</state>
    <tag nil="true"></tag>
    <title>Clicking on players with funky names</title>
    <updated-at type="datetime">2009-03-05T02:32:23-08:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Ethii</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/56</url>
    <original-body>Targetting people with high-ascii in there name doesn't work as of patch 1.2

Clicking on player with name 'Play&#235;r' gives an error along the lines of Cannot target player with name Play&#195;&#176;r.</original-body>
    <latest-body>Targetting people with high-ascii in there name doesn't work as of patch 1.2

Clicking on player with name 'Play&#235;r' gives an error along the lines of Cannot target player with name Play&#195;&#176;r.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Targetting people with high-ascii in there name doesn't work as
of patch 1.2&lt;/p&gt;
&lt;p&gt;Clicking on player with name 'Play&amp;euml;r' gives an error along
the lines of Cannot target player with name Play&amp;Atilde;&amp;deg;r.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-02-24T13:50:24-08:00</created-at>
    <creator-id type="integer">48580</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">51</number>
    <permalink>top-text-flickering-jumping-to-middle</permalink>
    <priority type="integer">51</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>resolved</state>
    <tag>bug flicker text</tag>
    <title>Top text flickering (jumping to middle)</title>
    <updated-at type="datetime">2009-02-28T13:23:11-08:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Mehuge</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/51</url>
    <original-body>First reported here:

http://war.curse.com/downloads/war-addons/details/squared.aspx?CommentPage=2#405782

Loging a ticket for your convenience:

I am using 3.5.2 now on Live and the character names are constantly jumping from above to middle and back.. The name is set to display in the upper position. If I change the setting to middle or lower, it doesn't jump around. 

It does it in scenarios, not sure if it does it outside of scenarios. 

I have the following text setup: 

Name (upper) 
Level (middle) 
AP (lower) 

all right aligned, all small bold, other text not shown. 

Icon is positioned bottom left of square.</original-body>
    <latest-body>First reported here:

http://war.curse.com/downloads/war-addons/details/squared.aspx?CommentPage=2#405782

Loging a ticket for your convenience:

I am using 3.5.2 now on Live and the character names are constantly jumping from above to middle and back.. The name is set to display in the upper position. If I change the setting to middle or lower, it doesn't jump around. 

It does it in scenarios, not sure if it does it outside of scenarios. 

I have the following text setup: 

Name (upper) 
Level (middle) 
AP (lower) 

all right aligned, all small bold, other text not shown. 

Icon is positioned bottom left of square.</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;First reported here:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://war.curse.com/downloads/war-addons/details/squared.aspx?CommentPage=2#405782&quot;&gt;
http://war.curse.com/downloads/w...&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Loging a ticket for your convenience:&lt;/p&gt;
&lt;p&gt;I am using 3.5.2 now on Live and the character names are
constantly jumping from above to middle and back.. The name is set
to display in the upper position. If I change the setting to middle
or lower, it doesn't jump around.&lt;/p&gt;
&lt;p&gt;It does it in scenarios, not sure if it does it outside of
scenarios.&lt;/p&gt;
&lt;p&gt;I have the following text setup:&lt;/p&gt;
&lt;p&gt;Name (upper) Level (middle) AP (lower)&lt;/p&gt;
&lt;p&gt;all right aligned, all small bold, other text not shown.&lt;/p&gt;
&lt;p&gt;Icon is positioned bottom left of square.&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-02-26T12:20:54-08:00</created-at>
    <creator-id type="integer">48862</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">53</number>
    <permalink>upper-text-label</permalink>
    <priority type="integer">53</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>duplicate</state>
    <tag nil="true"></tag>
    <title>Upper Text Label</title>
    <updated-at type="datetime">2009-02-26T15:26:31-08:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>computerpunk</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/53</url>
    <original-body>Well, after the newest patch, something is going wrong with my Squared bars. I set the Level Label on upper position, with tiny font. It was okay until this new patch, when I see my label going from middle to top. Any ideas what might be causing this? (No debug messages)</original-body>
    <latest-body>Well, after the newest patch, something is going wrong with my Squared bars. I set the Level Label on upper position, with tiny font. It was okay until this new patch, when I see my label going from middle to top. Any ideas what might be causing this? (No debug messages)</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;Well, after the newest patch, something is going wrong with my
Squared bars. I set the Level Label on upper position, with tiny
font. It was okay until this new patch, when I see my label going
from middle to top. Any ideas what might be causing this? (No debug
messages)&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-02-26T12:13:43-08:00</created-at>
    <creator-id type="integer">48862</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">52</number>
    <permalink>upper-text-labewl</permalink>
    <priority type="integer">52</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>invalid</state>
    <tag nil="true"></tag>
    <title>Upper Text Labewl</title>
    <updated-at type="datetime">2009-02-26T15:25:00-08:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>computerpunk</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/52</url>
    <original-body></original-body>
    <latest-body></latest-body>
    <original-body-html></original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2009-02-19T17:00:37-08:00</created-at>
    <creator-id type="integer">48131</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">50</number>
    <permalink>out-of-range-fading-problem</permalink>
    <priority type="integer">50</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>declined</state>
    <tag nil="true"></tag>
    <title>Out of range fading problem.</title>
    <updated-at type="datetime">2009-02-22T00:52:43-08:00</updated-at>
    <user-id type="integer">40435</user-id>
    <user-name>Aiiane</user-name>
    <creator-name>Gil</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/50</url>
    <original-body>When a &quot;non targets&quot; are oor, not have fade updating.

Italian Server
Squared 3.5.1</original-body>
    <latest-body>When a &quot;non targets&quot; are oor, not have fade updating.

Italian Server
Squared 3.5.1</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;When a &quot;non targets&quot; are oor, not have fade updating.&lt;/p&gt;
&lt;p&gt;Italian Server Squared 3.5.1&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
  <ticket>
    <assigned-user-id type="integer">40435</assigned-user-id>
    <attachments-count type="integer">0</attachments-count>
    <closed type="boolean">true</closed>
    <created-at type="datetime">2008-12-13T20:21:03-08:00</created-at>
    <creator-id type="integer">40685</creator-id>
    <milestone-due-on type="datetime" nil="true"></milestone-due-on>
    <milestone-id type="integer" nil="true"></milestone-id>
    <number type="integer">23</number>
    <permalink>fadeout-error-on-oor</permalink>
    <priority type="integer">23</priority>
    <project-id type="integer">21405</project-id>
    <raw-data type="binary" nil="true" encoding="base64"></raw-data>
    <state>resolved</state>
    <tag>error fadeout los oor</tag>
    <title>Fadeout ERROR on OOR</title>
    <updated-at type="datetime">2009-02-19T16:54:52-08:00</updated-at>
    <user-id type="integer">48131</user-id>
    <user-name>Gil</user-name>
    <creator-name>gutgut</creator-name>
    <assigned-user-name>Aiiane</assigned-user-name>
    <url>http://squared.lighthouseapp.com/projects/21405/tickets/23</url>
    <original-body>the squares are not fading out if the target is out of range
los fadeout is working

game version 1.1a
german client

squared version 3.0.4</original-body>
    <latest-body>the squares are not fading out if the target is out of range
los fadeout is working

game version 1.1a
german client

squared version 3.0.4</latest-body>
    <original-body-html>&lt;div&gt;&lt;p&gt;the squares are not fading out if the target is out of range los
fadeout is working&lt;/p&gt;
&lt;p&gt;game version 1.1a german client&lt;/p&gt;
&lt;p&gt;squared version 3.0.4&lt;/p&gt;&lt;/div&gt;</original-body-html>
  </ticket>
</tickets>
