#3 ✓declined
Aiiane

Color squares based on how fast damage accrues

Reported by Aiiane | December 11th, 2008 @ 01:51 AM

Submitter: AEIOUsometimesY

There's a big difference in prioritization for the player that is at 50% and has been there for a while taking minimal but constant damage and the player that drops to 50% in two hits. The former I can HoT at leisure and know he'll survive; the latter I need to bubble and pull out the stops or they're a goner for sure.

Would it be possible to add a third colorization scheme based on how fast damage accrues? So hits that are 10% or less stay green, hits that cause a 11-20% health change are yellow and 21%+ turn the square red. Instant knowledge of your highest priorities. Especially if it could work in conjunction with % damaged so that red is 25% health or taking massive incoming.

Thank you!

Comments and changes to this ticket

  • Aiiane

    Aiiane January 3rd, 2009 @ 11:22 AM

    • State changed from “new” to “declined”
    • Title changed from “ Color squares based on how fast damage accrues” to “Color squares based on how fast damage accrues”

    I've decided that this probably isn't feasible, because it'd require maintaining a lot of extra time-based data and doing more calculations.

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Squared is a compact unit-frame addon for Warhammer Online.

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